Survival Game
DiscontinuedA Unity survival game focused on procedural world generation and core gameplay systems.
A two-person Unity survival game project focused on procedural map generation, player systems, and core world simulation mechanics.
MY ROLE
Responsible for player management, core gameplay scripts, world cycle systems, and procedural map generation. Visual design and several additional systems were developed by my teammate.
OUTCOME
Built a playable prototype with procedural map generation, player control systems, and a functioning world cycle.
KEY TAKEAWAYS
01Building modular gameplay systems in Unity
02Procedural map generation algorithms
03Player management and state systems
04World cycles and time-based game mechanics
05Collaborating and integrating features in a two-person team
galipefe